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Day 34 to 52 - The little things
August 28, 2023
by
Lucerna Frameworks
#General Update, #Scraptail, #Devlog
So, the things I had shown you so far were my own contained experiments. Eventually, I handed over the tutorial to my friends to try it out and... it sucked. Soooo many broken things. And so many miss...
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Day 31 to 33 - 3D Platforming is Hard
July 27, 2023
by
Lucerna Frameworks
#General Development, #Scraptail, #Devlog
Been making sure that the platforming feels good! I've been studying and experimenting with what makes platforming actually feel good in terms of speed, positions, distances, etç, but I've also been...
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Day 28 to 30 - Tutorial Blockout Going Nicely!
July 24, 2023
by
Lucerna Frameworks
#General Update, #Scraptail, #Devlog
I'm actually enjoying this design process! It's been fun being able to zone out and just build a level as if it were Legos. Takes me back to when game development was just a dream instead of my job lo...
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Day 27 - Improved Pickpocketing
July 21, 2023
by
Lucerna Frameworks
1
#General Devlog
Or rather, what happens if you don't pickpocket! Some of these AIs are carrying around precious loot (sometimes loot that is required to progress the level), and so I don't want the player to miss out...
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Day 23 to 26 - Hard at work for the Tutorial
July 20, 2023
by
Lucerna Frameworks
2
#General Update, #Scraptail, #Devlog
And overall, I'm very happy with how it's turning out! Design really isn't my thing, never was, but I've been using some references and guidelines and I think this one is really coming together nicely...
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Day 22 - Updating the Tutorial
June 30, 2023
by
Lucerna Frameworks
#General Update, #Scraptail, #Devlog
Back to the tutorial. Improving on it while also using it as a testing ground to make sure the recently added features didn't break the main game (spoiler: they did). Still taking care of that, but th...
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Days 15 to 21 - I am so happy with this combat!
June 26, 2023
by
Lucerna Frameworks
1
#Scraptail, #General Update, #Devlog
Oh wow, okay, a month goes by fast! I was swamped with my regular work so I thought I'd take a *small* break from Scraptail. And then, oops, before I knew it a month had gone by! Anyway, I really want...
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Day 14 - Not Much Today!
May 24, 2023
by
Lucerna Frameworks
#General Update, #Scraptail, #Devlog
Today is just one of those days! Lots of coding going on, but not much to show for it, mainly just backend progress on the Save system. Imported the Quantum Console into the project to help me out wit...
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Day 13 - *Easily* Saving Data Between Levels
May 22, 2023
by
Lucerna Frameworks
1
#General Update, #Scraptail, #Devlog
Disclaimer I'm a programmer, so most of these posts are just me nerding out about the tech that we develop, and even then I don't usually nerd out nearly as much as I'd like to. SO FROM NOW ON, I'll s...
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Day 12 - Improving the Save System
May 16, 2023
by
Lucerna Frameworks
1
#Devlog, #General Update, #Scraptail
...sorta. So I can officially save/load data (woohoo!), but I did allow myself to get carried away by custom inspectors. *Incoming nerdy Unity talk* Y'know, I rarely get to use Odin because my day-to-...
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Day 11 - Getting to a Stable Point
May 15, 2023
by
Lucerna Frameworks
1
#General Update, #Devlog, #Scraptail
Hey all! As I mentioned on the previous entry, I think I'm at a pretty stable point regarding the overall game. At least, I don't think I don't want to add anything anymore. There's a few things that...
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Day 10 - Parkour is Starting to Feel Great!
May 11, 2023
by
Lucerna Frameworks
2
#General Update, #Scraptail, #Devlog
So! Last time, my current parkour system was starting to take shape, but I mentioned that I didn't really like how it was structured under the hood. Well, I've changed that today, and now I have a lot...
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Day 9 - Improving the Parkour System
May 10, 2023
by
Lucerna Frameworks
1
#General Update, #Devlog, #Scraptail
Today I focused on improving the parkour structures I already have in place like the trampolines and the pipes ! Essentially just tweaked some values to get a good feel and implemented some new animat...
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Day 8 - New Environments
May 09, 2023
by
Lucerna Frameworks
#General Update, #Scraptail, #Devlog
Helloooo~ Phill again. Been experimenting with some environments from the asset store, just to keep things interesting! Here's a sneak peak: Even though it's not a sewer city, I think it managed to ca...
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Day 7 - Hardcore Parkour
May 04, 2023
by
Lucerna Frameworks
#General Update, #Devlog, #Scraptail
Hello there! I finally managed to get some non-tail parkour into the game!! Much needed addition. It's still very bare bones and I only have two basic structures: trampolines and pipes. But the basic...
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Day 6 - More Visual Improvements
May 02, 2023
by
Lucerna Frameworks
#Scraptail, #General Update, #Devlog
Hellooo! Today I kept on working on those QTE Chain thingies! I improved their logic a bunch and added visuals for when you fail/succeed at a chain! Have a look: Success: Failure: I also began laying...
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Day 5 - Bringing back QTEs
April 28, 2023
by
Lucerna Frameworks
#General Update, #Devlog, #Scraptail
Chain timings are here!! ...kinda. The basic idea is here. Again, just a proof of concept. This is all just visual, there is no actual logic for it in game yet, you get no rewards for getting the timi...
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Day 4 - Chain Points
April 27, 2023
by
Lucerna Frameworks
#General Update, #Devlog, #Scraptail
Okay, so here is a proof of concept of the Chain Point System I mentioned on the last Devlog! As you can see, as soon as the player gets close to one of those hanging pipe thingies, the next one is au...
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Day 3 - Parkour Improvements
April 26, 2023
by
Lucerna Frameworks
#General Update, #Scraptai, #Devlog
Hey Crew! I'm Phill, back with another daily update! As promised yesterday, today I kept doing some parkour work, and I would say it's going pretty good! Have a look at this video of my experiments fo...
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Day 2 - Giving the Player a Sense of Speed and Freedom
April 25, 2023
by
Lucerna Frameworks
#Scratail, #General Update, #Devlog
Hey guys! Phill here, again. Today I kept working on making the player feel fast and cool when moving from building to building. Today I improved how the camera feels. Have a look at this video: There...
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Day 1 - Improving Game Feel
April 24, 2023
by
Lucerna Frameworks
#Scraptail, #Devlog, #General Update
Hey everyone! Welcome to Scraptail's first text-based devlog. Usually I do these in video form, but I have been travelling these past few months and so it hasn't been easy to record much of anything...
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