Day 6 - More Visual Improvements
Scraptail » Devlog
Hellooo!
Today I kept on working on those QTE Chain thingies! I improved their logic a bunch and added visuals for when you fail/succeed at a chain!
Have a look:
Success:
Failure:
I also began laying the foundation for more parkour options that don't involve the extendable tail, but I don't have anything interesting to show there. Hopefully I'll have something working by the end of the week!I also updated the thumbnail of this page, let me know what you think! :)
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
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