Day 12 - Improving the Save System
...sorta.
So I can officially save/load data (woohoo!), but I did allow myself to get carried away by custom inspectors.
*Incoming nerdy Unity talk*
Y'know, I rarely get to use Odin because my day-to-day clients usually find it overcomplicated, so I thought this would be my opportunity to explore it properly, and it's so fun! There's a certain joy in putting everything in a neat little box, where you can change between elements using tabs, instead of having everything laid out vertically.
And who would've known that adding a simple separator after a Header would make such a difference! To my eyes, at least.
Anyway, I'm using this to properly organize my Scriptable Objects which are going to hold the player information while in-game. Once the player saves the game, all this information will get dumped into a .json file!
So I spent some time coding that whole logic and implementing some debug buttons to make sure everything is working properly. Here's how it ended up looking:
Over the next few days, I'll give it a proper in-game UI and make sure everything gets setup correctly.
See you then!
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
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