Day 31 to 33 - 3D Platforming is Hard


Been making sure that the platforming feels good!

I've been studying and experimenting with what makes platforming actually feel good in terms of speed, positions, distances, etç, but I've also been ironing out bugs that I had been avoiding for a while. Some of them from the very beginning of development lol.

Anyway, I've started to bring some stuff from the test environments to the tutorial, and I think it's quite good for a first pass! 

Have a look:

What do you guys think?

I definitely need it thinks improvement, but my design skills are not good enough to know *what* to improve!

That is all for now, thank for reading!

Phill

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