Day 31 to 33 - 3D Platforming is Hard
Scraptail » Devlog
Been making sure that the platforming feels good!
I've been studying and experimenting with what makes platforming actually feel good in terms of speed, positions, distances, etç, but I've also been ironing out bugs that I had been avoiding for a while. Some of them from the very beginning of development lol.
Anyway, I've started to bring some stuff from the test environments to the tutorial, and I think it's quite good for a first pass!
Have a look:
What do you guys think?I definitely need it thinks improvement, but my design skills are not good enough to know *what* to improve!
That is all for now, thank for reading!
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
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