Day 3 - Parkour Improvements
Scraptail » Devlog
Hey Crew!
I'm Phill, back with another daily update!
As promised yesterday, today I kept doing some parkour work, and I would say it's going pretty good! Have a look at this video of my experiments for today:
I think it's really coming along well, but there's still some hiccups on the hanging points there. The player has to stop, aim at another point and shoot, which creates just enough pause to bother me.SO, to counteract that, I was thinking about creating some sort of Chain Point system, where the next point will be automatically selected and the player has ~1 second to jump to it! If they have perfect timing, they could even get speed bonuses or something along those lines. What do you guys think??
Also, I spent a good chunk of time experimenting with the itch page visuals. What do you guys think of the new look? Let me know, I suck at everything art related ㅠㅠ
See you all tomorrow!
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
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