Day 3 - Parkour Improvements


Hey Crew!

I'm Phill, back with another daily update!

As promised yesterday, today I kept doing some parkour work, and I would say it's going pretty good! Have a look at this video of my experiments for today:

I think it's really coming along well, but there's still some hiccups on the hanging points there. The player has to stop, aim at another point and shoot, which creates just enough pause to bother me.

SO, to counteract that, I was thinking about creating some sort of Chain Point system, where the next point will be automatically selected and the player has ~1 second to jump to it! If they have perfect timing, they could even get speed bonuses or something along those lines. What do you guys think??

Also, I spent a good chunk of time experimenting with the itch page visuals. What do you guys think of the new look? Let me know, I suck at everything art related ㅠㅠ

See you all tomorrow!

Phill

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