Day 27 - Improved Pickpocketing


Or rather, what happens if you don't pickpocket!

Some of these AIs are carrying around precious loot (sometimes loot that is required to progress the level), and so I don't want the player to miss out on the loot in case they kill an enemy without pickpocketing them.

Before, the item was just a standard pickable item that was attached to the enemy, but this doesn't work anymore for a variety of reasons; not to mention that it doesn't look that good.

So, today, besides getting a bunch of the tutorial visuals done (more on that next week!), I worked on implementing this "Loot Drop" system!

Here's how it looks:

Very standard stuff, but hey, if it ain't broken, don't fix it!

What do you guys think?

Phill

Leave a comment

Log in with itch.io to leave a comment.