Day 5 - Bringing back QTEs
Chain timings are here!!
...kinda. The basic idea is here. Again, just a proof of concept. This is all just visual, there is no actual logic for it in game yet, you get no rewards for getting the timing right (that's an issue for next week's Phill). However, it looks pretty sick, aye?
Yesterday, I was thinking about how this would be a mechanic exclusive to the Extension Tail Part, which would be kind of unfair to players that choose not to use it. So I was thinking that ALL Parts could have their own version of Chains!
Sharp Tail? You get to do chains of enemy kills at certain points.
Hacker Tail? Get rewards for doing several hacks perfectly.
etc etc.
And also that these chains could possibly be an upgrade for the specific parts! But I'm still unsure about that, since this is such a fun mechanic.
What do you guys think? Does it look fun for someone that isn't playing?
That's it for today!
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
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