Day 23 to 26 - Hard at work for the Tutorial
Scraptail » Devlog
And overall, I'm very happy with how it's turning out!
Design really isn't my thing, never was, but I've been using some references and guidelines and I think this one is really coming together nicely! I don't have a lot to say about it, so I'll let the video speak for me:
Nice, aye?I've also done a lot of improvements and changes under the hood. More specifically to how pickpocketing and AI Vision/Hearing work, but it isn't that noticeable in this video.
I'll try to showcase it all in-depth once I'm done with this tutorial layout!
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
Leave a comment
Log in with itch.io to leave a comment.