Day 4 - Chain Points


Okay, so here is a proof of concept of the Chain Point System I mentioned on the last Devlog!

As you can see, as soon as the player gets close to one of those hanging pipe thingies, the next one is automatically selected, which improves the parkour flow soooo much!

I frankensteined the whole thing together because I was short on time (trust me, you don't wanna see the code for this things) so I couldn't go super fast on the chain points without breaking the game lol. But the goal will be that you can chain points together with much less cooldown than what we see in this video (likely the plan for tomorrow!).

I was thinking of adding rewards for keeping good timing on these chains but... that doesn't really feel like it belongs to this game. It's about the heists after all, not the parkour. What do you guys think?

See you tomorrow!

Phill

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