Day 8 - New Environments
Scraptail » Devlog
Helloooo~
Phill again. Been experimenting with some environments from the asset store, just to keep things interesting! Here's a sneak peak:
Even though it's not a sewer city, I think it managed to capture the same vibe we're going for!You might notice I'm still having some technical issues with placing the Chain Point Indicator in the correct place... still unsure why, but I've been digging into Unity's documentation to try and figure it out.
Anywho! The next few days will be composed of me putting features into this little town scene. This will serve as a mechanics showcase to give a quick briefing of the game, without having to wait for our own levels and tutorials to be done!
What do you guys think? :)
See you on the next one,
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
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