Day 10 - Parkour is Starting to Feel Great!
So!
Last time, my current parkour system was starting to take shape, but I mentioned that I didn't really like how it was structured under the hood.
Well, I've changed that today, and now I have a lot more control over how these structures work (especially with pipes and climbable surfaces in general). I'm using splines to determine positions and it just made everything a lot easier! I still want it to feel a bit faster, but I'm gonna leave it as is for now until I can get some other people to test it, as I might be getting blinded by developer bias. Here's a video of it, so let me know what you guys think:
On another note! I also briefly mentioned that I couldn't quite get the whole Chain Targeting to be working properly. Well, that is also somewhat fixed now. I'm using a bit of a cheat to make it work for now, but hey, a win is a win! Here's how it looks:
So, all in all, lots of good progress today!
That is all for today, see you next time!
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Day 22 - Updating the TutorialJun 30, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
Leave a comment
Log in with itch.io to leave a comment.