Day 22 - Updating the Tutorial
Scraptail » Devlog
Back to the tutorial.
Improving on it while also using it as a testing ground to make sure the recently added features didn't break the main game (spoiler: they did). Still taking care of that, but that is easy stuff. As a programmer, designing a fun coherent tutorial is the hardest part!
But this is the introduction so far:
Just adding some extra fluff so that there's more playtime. The current version was feeling a little too small! I'm pretty happy with where the mechanics are at the moment, so I think I'll just be focusing on rebuilding this tutorial for now!
Let me know what you think :)
Phill
Scraptail
Status | In development |
Author | Lucerna Frameworks |
Genre | Adventure, Action, Platformer |
More posts
- Day 34 to 52 - The little thingsAug 28, 2023
- Day 31 to 33 - 3D Platforming is HardJul 27, 2023
- Day 28 to 30 - Tutorial Blockout Going Nicely!Jul 24, 2023
- Day 27 - Improved PickpocketingJul 21, 2023
- Day 23 to 26 - Hard at work for the TutorialJul 20, 2023
- Days 15 to 21 - I am so happy with this combat!Jun 26, 2023
- Day 14 - Not Much Today!May 24, 2023
- Day 13 - *Easily* Saving Data Between LevelsMay 22, 2023
- Day 12 - Improving the Save SystemMay 16, 2023
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