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(4 edits)

The following mechanics don't work:


bomber doesn't kill adjacent units

necromancer doesn't gain power from adjacent units dying

thief doesn't steal gold

peasants don't get peasant adjacency bonuses

knights don't get top row bonus

removing a unit with fortune teller doesn't work

new units added into deck are never drawn

You're right! Seems like web doesn't like the method I used to code those things ahah. I've added a warning. The downloadable version works fine, I hope you can check that out! :)

It's an interesting game. But there seem to be some balance problems. To destroy the third castle in a pack, you need to use multipliers, because the multipliers and last castles are too strong. The only way to get multipliers at the beginning of the game is the Mage cart. There is some multiplier bonuses, but you can't buy them because you'll die before you can to save up enough money due to bad luck and not getting the Mage in combat. Maybe you could add more than three castles to the pack?

(1 edit)

I've just been pointed out to that none of the abilities work in the web version! If you could check out the downloadable and see if you still feel that way, I would appreciate it a bunch :)