
Gridfall
Plan your assault. Place your army. Breach the castle.
Gridfall is a tactical roguelike where every unit placement is a battlefield decision. Build deadly synergies as you storm a grid-based frontline in your relentless push toward the enemy.
Tactical Placement Meets Combo-Building
Place Knights on the frontlines for extra power, hide Archers in the rear for maximum range, or unleash powerful combos by aligning formations and triggering tactical bonuses.
Key Features
- Grid-Based Warfare – Place units on an expanding grid, where row multipliers and positioning can make or break your siege.
- Roguelike Deckbuilding Tactics – Build your army by recruiting new Units, unlocking Battlefield Improvements, and employing new Battle Tactics after each round.
- Hundreds of Tactical Combos – Trigger formations like Phalanx, Flanking Maneuver, Archer's Volley, and more.
- Fortunes & Training Regimes – Equip modifiers that transform the rules of war, buffing specific unit types or altering how formations behave.
- Challenging Castle Defenses – Face down procedurally generated opponents with unique patterns, treasure, and personalities.
- Endless Mode – Conquering the Kingdom isn't enough? Compete for high scores in endless siege mode!
Conquer the Grid, Rise the Banner
Whether you're a combo-crafter or a grid-optimizer, Gridfall is easy to learn, devilishly deep, and endlessly replayable. How will you storm the walls?
Updated | 13 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Lucerna Frameworks |
Genre | Strategy, Card Game |
Made with | Unity |
Tags | Turn-based Strategy |
Download
Download
Gridfall (Windows V0.1.3).zip 48 MB
Comments
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The following mechanics don't work:
bomber doesn't kill adjacent units
necromancer doesn't gain power from adjacent units dying
thief doesn't steal gold
peasants don't get peasant adjacency bonuses
knights don't get top row bonus
removing a unit with fortune teller doesn't work
new units added into deck are never drawn
You're right! Seems like web doesn't like the method I used to code those things ahah. I've added a warning. The downloadable version works fine, I hope you can check that out! :)
It's an interesting game. But there seem to be some balance problems. To destroy the third castle in a pack, you need to use multipliers, because the multipliers and last castles are too strong. The only way to get multipliers at the beginning of the game is the Mage cart. There is some multiplier bonuses, but you can't buy them because you'll die before you can to save up enough money due to bad luck and not getting the Mage in combat. Maybe you could add more than three castles to the pack?
I've just been pointed out to that none of the abilities work in the web version! If you could check out the downloadable and see if you still feel that way, I would appreciate it a bunch :)